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Posted on 12/07/09, Author: GM Ranko, markham Comments: 15


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Posted on 12/07/09, Author: GM Ranko, markham Comments: 15
A masterpiece works of art in human achievements that besides exquisite craftsmanship are the qualities of the contemporary. Like any other activity, and designing computer games can touch the art. The obvious comparison with the film, as well as technologically most complex artistic endeavor. Unfortunately, the nature of computer games is that they feature the contemporary escapes. Quality criteria that apply in the world of games obsolete every six months. However, markham if the development team fails to enter into a unity that goes beyond the simple sum of the parts - it is a pledge of art in computer markham game. Then the drawings, shapes, animation, game rules, the way we work addresses the player, markham the flow of narration, the message and meaning of the play transferred rise above mere entertainment. The Witcher, an action RPG Polish team CD project, perhaps the first masterpiece in the world of games.
Template game The Witcher is a series of short stories and novels Andžeja Sapkovskog "The Saga of Wiedzminie." Of particular interest markham are Vesco, mutants were created to kill the mythical creatures. In the world that we Sapkovski reflects prevailing grayscale. On the Continent, the human kingdoms fight for supremacy, markham while the ancient races, elves, gnomes, elves, markham hobbits Dryad and nearly exterminated and subjugated. A similar fate befell the numerous monsters that were created in conjunction markham Sphere, mystical magical catastrophe of nature. Sometimes markham honored, turn Experts slowly becoming history. Geralt from Rivije certainly not the only artificial one, but it is one of the best. The fingers of fate (in which Geralt does not believe) intertwine his time with the sorceress and draw him into the political game and wars that rocked the continent. Through adversity Geralt struggling supernatural power, honed martial arts and strength of personality. A killing machine in essence, Geralt is often expressed as far čovečniji of mankind protected. Experts monsters that haunted, tragic heroes, victims of real monster - people. Prose Andžeja Sapkovskog is masterfully written. The pictures are accurate and vivid and concise style and modern. The characters are brilliantly carved by. Wealth "Sage of Wiedzminie" was a big help to the authors of the game, but also a burden. markham
CD Project has successfully jumped high-mounted ladder with. Old proven way (amnesia), Geralt drawn from the existing literature series and set the scene for his narrative. Create a gallery of authentic characters that do not appear in the books Sapkovskog, but do not ignore the well-known heroes. Thus the great team members company CD Project write a story that builds on the well-known model, markham more popular in the world of fiction. The writing is on the top level, whether they are in the midst of dialogues or had letters (Journal Glossary). The highest praise worthy scenario games. Not only are the starting point and the tone of the story in the spirit of the act Sapkovskog, but also I flow very well connected. Critical point for all avanturitičkih games is toying with the causes and consequences. The game has to offer the player the impression of freedom, but to allow him to surrender and be guided through a series of tasks to the end outcome. If a player makes decisions markham that do not see that they produce clear consequences in the virtual world, you feel cheated. Dragon Age: Origins is a good example of a game that offers a multitude of choices and creates an illusion of freedom. But no confirmation about the consequences, the player loses interest in decision-making. The Witcher is therefore an extraordinary game.
Flow's mission is cleverly Torn apart into small steps. This allows the player to find different paths to solutions that examines the ways that narrative whole move on. Tasks cease to be mere obstacles whose decision markham opens the prize, but put the drive stories in the player's hands. Very soon the player is faced with choices that will have far-reaching consequences. Chiefly, markham the player is presented what sometimes brings, but will experience the horror almost random choice, and will often have to rely on your moral stance. Unlike Bioware's games in which the moral compass fabulous scale of Good and Evil or opinion environment (partner), in The Witcher events themselves turn out to be such a measure. There is no abstraction. The player can opt to move that will forever close many doors, see the consequences of their actions. Naturally, the art CD Project's is that they found the measure. Milestones are not on every corner, but sometimes a player and can not predict who will be a small step rule.
The fact is that the quality of the game The Witcher does not rely only

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